gm_portville_v1 is a work in progress map for Garry's Mod. It runs on the Source Engine and (legally) requires access to the Hammer editor; available for free with all Source games.
The map is themed around a port town and includes a small cargo ship, warehouses, a town, a sewer, a train, and a secret area.
This untitled DOOM map utilizes only the most sophisticated aspects of 21st century DOOM source ports, such as:
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Dynamic lights
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Sloped floors
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Noneuclidian portals
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Bridges that you can go underneath of
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Scripted sequences
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Doors that move sideways
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3D models (not pictured)
Overview of the map.
Spawn room.
A moody section of the spawn area.
Overview of the map.
This level takes place in Hell. The player must snake his way through a classic non-linear DOOM level in order to storm the mighty castle and defeat the evil demons within. I wouldn't quite classify this as a megawad; it is only a single, but quite large, level. The level is filled with secrets that reward clever players. As I continue working on this map, I plan on including custom textures that are graciously provided by the wonderful people at realm667, in addition to creating my own modular pipe 3D models for a sewer section (Hell has to dispose of waste somehow 😉).